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weak plot, weaker characters
The insights of Huxley ...Well worth reading. Many, many thanks to Sharon Stone for recognizing the beauty of this fable and giving it new life at this end of the century.
A touching fable on healingIt is a fable about a ranch hand, Jacob, who discovers that he can heal animals with his touch. The owner of the ranch is a widowed college professor with a physically handicapped adult daughter. The professor resents his daughter and wastes no effort in hiding his feelings. The daughter desperately wants freedom and independence. She asks Jacob to heal her.
The screenplay's uncomplicated message is that physical health alone does not make a person whole or happy. This work is unlike anything else by Huxley in its simplicity and ambiguous final paragraphs. It is a short work and is easily finished in one or two sittings.


Save your money on this one.Essentially, the rest of the Duchy of Geoff is packed around the 3 original giant fortresses. But this makes the module into more of a "world book" than an adventure module. There are X number of towns to liberate, each with a different kind of giant and smattering of orcs. But it's all much the same, and frankly, after the first 3 modules of giants, giants, giants, the rest of it will get tired quickly. There is a half-hearted attempt to provide a new motivation for the original giant attack on the Duchy of Geoff (a new villian) but strangely, the old villians still exist in the 3 intact main modules, with no acknowledgement of the new villian or motivation (and no interface for the players to discover it, in game). The DM notes offer a flake of bad advice on how to use the two kinds of villianous groups, explaining that they should use them to confuse the players. Without a good reason for either of them (the new villian's motivation is shaky, the original villians were just evil), the confusion is just frustrating. DM's need to do major tweaking of the plot to fix it.
Further, the giant combats get tired after a long time for players who want to play anything other than a skirmish game. If you like traps, tricks and thinking, forget about it. If you like flat out combat with lots of bad guys, here you go.
Finally, the story fails. I cannot accept, within the context of the Greyhawk world, that all the armies of Geoff were killed off by these giants, and that only a single party of adventurers will single handedly win the war. To patch it together, I've popped in a workable backstory, and I'm trying to put together an army to function as a backdrop for the characters. The players choose the general tactics of the army, and then take out key areas of the giants -commando style. It is clumsy though.
I'm going to fast forward through parts of this module, and get to White Plume Mountain as fast as possible.
Save your money and buy something else. There's not much here worth playing.
Excellent resource for Greyhawk fansHe's hamstrung by the reprinting -- verbatium -- of the original adventure. It's the only module of the 'silver' editions that's reprinted like this, and I found that annoying. Why not spend the time to update the text to be better linked with the second (and much more useful) part of the book?
Greyhawk fans, especially those with campaigns set in the southeastern Flanaess, should definitely pick up this book for its detailing of the lost kingdom of Geoff.
For those who don't know, Geoff was overrun by giant forces during the Greyhawk Wars; the second half of this book is dedicated to kicking the brutes out of the realm.
The book details more than a dozen locations in Geoff, and plants plenty of good adventure ideas. I would have prefered to see some more information on the Grand Duke of Geoff, but hey, I can do that myself.
The biggest flaws I see in this book are the lack on integration with the original adventure, and the pathetic, somewhat inaccurate insert map. This book is crying out for a nice color wall map, even a small one, and I would gladly have shelled out a few more books to have one.
I'm running it in my campaign now, and it provides a nice distraction from the ongoing intrigues of the group's home city (and provides a good place for them to run to when their enemies and/or the authorities start looking for them)
If you're a DM who likes to add flesh to the skeleton of an adventure, then this is a great campaign supplement (and that's what it is -- a supplement, not a module). If you're looking to be spoonfed, or want to run something off-the-shelf, then its a lot less useful (esp. if you've run through the original).
It takes all kinds.The originals are reprinted verbatim because they make good giant strongholds, and can easily be included in the overall scope of the campaign. And in this context, there is much, much greater detail about why these strongholds exist where they do, and how they interact with their surroundings.
The new material presents lightly detailed adventuring areas that offer a variety of challenges to a wide range of ability levels. There are secrets to be learned in every town and woods. Allies to be found, and enemies to be made. Unlike the original "Giants" series, there is ample opportunity for role-playing social interaction with the people, and even the monsters that inhabit the area.
The new material does go in a fresh direction, does flesh out the old material, and does offer plausible explanations as to why the Giants were successful (air support, the Greyhwak Wars depleting resources for the defenders, etc...).
Against the Giants, the Liberation of Geoff does have two downfalls. First, the writers do make you make some decisions on your own about what to include, why to include it, and how to present it to the players (eek! enforced use of the imagination!). Second, it trully is a large, almost monumental task to go about liberating every last little piece of the puzzle, and many groups may not have the stamina for it. Of course, there's absolutely NO REASON to approach the adventure that way, (give some clues a little early, and let the players get to the heart of the matter quickly)but if you do, it's an awful lot of work.


Pointless coaster brochureInteresting only for cartoon chickens fans, as some of the cartoons introducing each chapter are actually damn funny.
Good
Fantastic look into the world of roller coasters!

Who can like this module?TSR always has figured that their audience has no link with reality as they pepper their adventures with implausible plots, insane characters, and magic that makes no sense.
Here, we are led to believe that the adventure has plenty of riddles to thwart the players. First off, the majority of the riddles are so lame they make no sense. At first I thought this module was a joke, like Castle Greyhawk but much to my dismay it was not. While I enjoy math, I don't enjoy sitting down to do algebra while I game. If it were plausible I might allow it but it is thrown in for no reason. And will the players want to wade through riddle after riddle that tests the players INT? How can you roleplay this?
The organization is shoddy which turns this contraption into a GM's nightmare.
As for realism, how did the protaganist create all of this? He sure does notseem to have the magical prowess in the final encounter. Further, his motivations are lame too. It just makes no sense. This adventure will appeal to those who don't care for any semblance of realism in their campaign.
Please TSR, if you insist on advertising adventures with riddles to try and attract gamers who want something more than average, give it a coherent theme and a real reason for existing.
Lamer than lame!
A good challenging adventure
Great fun in the dungeon tonight!

I love me
Mr. Action
Fire and desireWhen illness and gossip threatened an end to Burt Reynolds' acting career, he recalled the words of his former girlfriend Dinah Shore, who had assured him that sooner or later his talent would win back what he had lost. As BOOGIE NIGHTS earned Reynolds an Oscar nomination, how right the late Ms. Shore proved to be. (As I write this, 3/1/02, it would have been Dinah's 85th birthday.)
If you like movies, Burt Reynolds, or both, you can't miss with MY LIFE. The fire in the man's soul and his desire for life's finer things (including the finest women) have made for some incredible ups and downs. And when you're Burt Reynolds, you have a thousand tales of the fantasy life to tell.
Other MY LIFE reviews question the actor's willingness to take a swing at those who upset him. In Reynolds' defense, he never ran from a fight even when he knew he was outmatched. That's the difference between a coward and a man's man: the will to fight with no guarantee you will win. While Reynolds admits passing on man-handling an ex-football player who was in a group of acting students he was throwing out of a class, he also tells about the time he took on Tony "Two Ton" Galento with no hope of winning. That's a tough guy.
Read MY LIFE - or Burt'll come after you!


Yes, It's Kids Book, But.............
Back again after all these years...
I never saw it beforeThe book takes place on an ordinary day on the Enterprise, the crew afflicted with deep space-boredom, when they are sent out to investigate the Horatius star system, which houses three different worlds. One is a replica of Nazism, one has rejected all technology, and one is dominated by a dope-dealing cult.
All are dealt with tastefully, with some definite funny moments in the mix, such as our heroes facing down a tribal medicine man. A subplot weaves its way until the end, concerning Sulu's pet rat, who escapes. Eventually Bones cures the crew of their boredom using Mickey the Rat...
If you are looking for a pleasant Trek read, very reminiscent of the original series episodes, then pick this book up! You won't be disappointed--though keep in mind that it IS a kid's book.


not enough examples to be called a beginner bookPoor presentation.
The little snippets of code it used to navigate through
the book were very dificult to grasp since there are no
example to demonstrate that they work.
I have been thru just under a dozen .net books. This is
one of the worst alongside ithe vb.net unleashed book.
It was very easy to give up reading this book since you always
wonder if the code you type is ever going to work or
is that the reason why some of the the code was not downloadable
Some good, some badIt's not that I didn't understand what they were doing, it's that I wondered why they were doing it. It seems they went out of their way to make parts of the code complex and confusing.
The main program developed in the book, the Product Management System, took 4 chapters. It could have been a great example of a simple program that taught the main points of database programming.
However, parts of the code was poorly designed and written, resulting in the program being overly complex and not functioning like a professional program should.
I feel that if you are teaching someone, you should show them the right way to do it. As a beginner in VB I am looking at the whole picture. Just because this book is about database programming, the authors should not ignore the quality of the rest of the language in their example code. Is it too much to ask the professional programmers who write books to write professional quality programs?
I currently don't have a better book to recommend. I've started reading another book I got from the library, but I don't have an opinion yet. To bad the library doesn't have more books on VB so I could try before I buy.
A very good introduction on VB .Net databases

A letter from a latter-day JobPrice writes from the perspective of a faithful Christian of the liberal Protestant variety. Price writes of his own "revelations" of God's presence, his family's multidenominational Christian background, and other issues. He quotes and reflects on many biblical passages (both Old and New Testament) and also reflects on the lives and work of other writers: W.H. Auden, T.S. Eliot, John Milton, Wallace Stevens, and others. He also reflects a bit on the Bhagavad Gita, a key Hindu scripture.
Ultimately, Price has an inclusive and hopeful faith: "...I believe that God loves his creation...." His voice is earnest and his prose is beautifully written, but in the end I found the book oddly inert; I felt that I was left with no new insights into human suffering or the idea of deity. Still, a worthwhile book for both spiritual pilgrims and fans of well-written nonfiction prose.
A Gentle DisappointmentHere he is presenting a letter of consolation and condolence to a man who is suffering from cancer and the ordeal of treatment. And Mr. Price knows something of what this man is experiencing due to his own experiences with cancer.
But, despite these circumstances and all the best intentions, there is little hope or help provided in the pages of this book.
For someone who is struggling with doubts about God -- or someone who is persuaded fully one way or another about the presence or absence of a divine being -- this book gives surprisingly little food for thought. Mr. Price tells the reader that he has occasionally had a peaceful feeling of harmony -- an "un-aloneness" -- which to him indicates that there must be a God.
What help is that to someone who needs reassurance?
I do believe in a caring God...but hoped to find in these pages some ideas to share with others who doubt. Unfortunately, Mr. Price has not provided those ideas.
A Good GuideNo one in this life, however faithful, can be absolutely sure that he has THE answers. All anyone can truly have is a good guess about directions in which to look for those answers. I have found Mr. Price to be a good guide partly because he has traveled farther down that solitary road than most of us and has come back with the willingness to report his findings in the clearest voice that anyone can have under such circumstances.


Cannot RecommendWhile there are a few chapters on other kinds of magic, this book is mostly about card tricks - and it immediately became useful to me only as a paperweight. The tricks sound interesting, I agree, but I cannot perform them, because I don't know the basic sleights that make them work.
The basic techniques that ARE described are described so poorly that I could not understand them ... and I am not a beginner at learning magic from books. Adding to the problem is the lack of illustrations and photographs, which are very helpful when learning some illusions.
There are texts on magic that start with the very basics, walk you through intermediate level illusions, and even go all the way to the most advanced, professional magic. From these kinds of texts, you can actually - with enough practice - become very versed in magic.
"The Art of Magic" by T. Nelson Downs is NOT such a text. I am sure that magicians who already know a bit about card magic would get a lot out of this book. They also probably value it for traditional reasons, since Downs was an acknowledged master magician - he even has sleight of hand coin tricks specifically named after him. But I suspect that other books on card magic that actually describe the basics of magic probably also cover most of the tricks in this book ... and do so with more thorough detail, illustrations, etc.
My area of practice is coin magic, and so - I am sorry - I cannot recommend another text on card magic. I suppose you could look at the reader reviews of other books to find a more appropriate learning manual for your skill level. HOWEVER, UNLESS YOU ARE ALREADY A MAGICIAN, I MUST TRY TO STEER YOU AWAY FROM THIS BOOK! Since I didn't already know card tricks, it was a waste of my money and time.
Sorry
Good Book

Not what it seemsYou cannot explain enterprise development by walking us through one application! They needed to explain why they have designed a component in a particular way, and possible alternatives for different scenarios.
The books is basically a walkthrough of an application written by the authors. I was hoping for something along the lines of a discussion of designing an implementing enterprise applications.
I think their data access mechanism is better than hard coding sql but I wouldn't use it in production. It is not a true object orientated persistence layer.
However I rate this book 2 stars because their are some things that I gained from their example app. There are always things to learn from analyzing an application.
a surprisingly good bookIf you are about to develop your first big project (like me) and you need a relatively brief guide, this might be a book for you.
And, contrary to what the other readers said about support, I didn't have any problems downloading the codes at all. In any case, I just downloaded the codes, so the previous problems encountered by other readers must have been addressed.
Good start book for Enterprise Development in C#: